The Texas Hold'em of Dice

Five dice.
One scorecard.
A thousand ways to win.

A luxury dice game with real competition — solo runs, ranked duels, challenges, leagues, and a story-driven campaign. Built for players who keep score.

12,000+games played250+in the 1000 Club

House view

Dice are random. The player isn't.

We didn’t build another casual pastime. We built a tactical contest for sharp minds. Enter the game.

Dice5 keeps score. Every roll lands on a permanent record — your level, your ranking points, your standing in the 1000 Club. Win a duel and someone, somewhere, loses theirs.

We built this for the people who count cards in their head, who read three moves ahead, who know variance from skill. Roll badly and you'll know why. Roll brilliantly and the leaderboard will know your name.

Five dice. One scorecard. Everything to play for.

The Game

Easy to score big once. A lifetime to master.

Five dice. Five rows. Seventy-five spots to fill, and no two games ever fill the same way.

Two of those rows have to be scored in sequence — no skipping ahead to the box you wish you'd rolled for. So it isn't only what you score. It's when. Wait too long for the perfect throw and the space you needed is already gone.

Variance gives you the moment. Strategy and timing decide whether you took it. Anyone can post a great score one night. Posting them on purpose — that's the game behind the game.

Win the chaos. Beat the odds. Turn the table on the last throw.

Dice5 in-game scorecard with five dice and scoring rows.

01 — The hand you're dealt

Luck opens the door.

Five dice, fresh every roll. Variance is the invitation. What you do with it is the answer.

02 — Seventy-five spots

Five rows. No take-backs.

Every spot you fill closes a door. Two rows must be scored in sequence — run out of room before you run out of time.

03 — Mastery

A thousand games later, still new.

No two games play the same. The maths is finite. The decisions — and the timing — aren't. The best players still get surprised, and still come out ahead.

See the game

A look at the table. In your hand.

Every screen, built for the way real players actually use it — quick to read, easy to act on, never in your way.

Dice5 — Home screen.

Home

Pick your fight.

Dice5 — Scorecard screen.

Scorecard

Five dice. Seventy-five spots.

Dice5 — Campaign screen.

Campaign

Gods, perks, and bosses.

Dice5 — Leaderboards screen.

Leaderboards

Weekly and all-time.

Dice5 — League screen.

League

Promotion. Relegation.

Dice5 — Playoffs screen.

Playoffs

Quarterfinal. Best of three.

Dice5 — Lounge screen.

Lounge

D5 Coins on the line.

Dice5 — Store screen.

Store

D5 Coins, cosmetics, perks.

Why Play

Every player picks up the dice for a reason. Dice5 has a seat for all of them.

Some nights it's a title to defend. Some nights it's a puzzle that bites back. Some nights it's a quiet seat and a clean run. The reason changes. The dice don't.

01Ranked play, with consequences.

Compete for real

Dice5 League ladder with tier standings.

A seasonal League with promotion, relegation and qualifiers. Skill-matched duels that move your Ranking Points. Bracketed tournaments with prize pools in D5 Coins. Win and the ladder notices. Lose and it notices that too.

Talk is cheap. Ranking Points aren't.

Served byLeague·RankedSoon·Tournaments
02Score targets. Limited lives. No mercy.

Beat the game itself

Dice5 Legend Challenge — Grandmaster tier in progress.
Dice5 Weekly Challenge — streak card and puzzle of the week.

Climb the Legend Challenge from Apprentice to Legend — five tiers, harder every step. Solve a fresh puzzle each week. Work a hand-built campaign of gods, perks and bosses that don't fold for you.

The dice don't care that you almost had it.

Served byLegend Challenge·Weekly Challenges·Campaign
03Your circle. Your rules. Your stakes.

Bring your own table

Dice5 Heads-Up real-time 1v1 duel screen.

Host async sessions for up to thirty players, your rounds, your scoring. Settle it in real time, turn for turn, in Heads-Up. Or take a seat in the Lounge and put D5 Coins on the outcome.

Trash talk sold separately. Bring your own.

Served byMultiplayer Sessions·Heads-Up·LoungeSoon
04No clock. No opponent. Just the dice.

Sharpen the edge

Dice5 Solo game complete — 1047 score, 38th place out of 8,760.

Roll at your own pace and chase a personal best. Every score still counts — it feeds your stats, your leaderboards, and the long walk to the 1000 Club.

Nobody's watching. The leaderboard still is.

Served bySolo

The Campaign

Hand-built levels. Gods that don't fold for you.

A story-driven run of unique objectives, perks, bosses and star ratings. Each chapter changes the rules just enough to make your old habits cost you.

Earn perks. Pick fights. Beat gods. The campaign is where the scorecard stops being the only thing on the table — and the names you'll be up against are best discovered the hard way.

The dice are yours. The terms aren't.

Dice5 Campaign — acts, perks, lives and star ratings.
Dice5 Campaign — a god you'll face.
Dice5 Campaign — a god you'll face.
Dice5 Campaign — a god you'll face.

The Record

Every roll lands on your record. Nothing you play is wasted.

Leaderboards, badges, levels, prestige, replays — and the D5 Coin economy that ties them together. The systems that make a single good game matter for longer than a single good game.

12,000+
Games played
250+
Scores in the 1000 Club
9
Game modes
01

Leaderboards

Weekly and all-time. Solo, Heads-Up, Ranked, each with their own board.

02

The 1000 Club

Crack a thousand in a single game and your name goes on the wall. 250+ have.

03

Hall of Dice Legends

Top of the ladder, season after season. The shortest list in the game.

04

Badges

Bronze through Platinum across dozens of achievements. Earned, never bought.

05

XP, Levels & Prestige

200 levels of climb, then five Prestige tiers (P0–P5) for the ones who don't stop.

06

Replays

Every 1000+ score auto-saved. Save any other game by hand. Watch the runs that mattered.

Dice5 player stats — personal best, averages and the long walk to the 1000 Club.

D5 Coins

The currency of the table.

Earned at the table. Spent at the table. D5 Coins are how the game keeps score outside the scorecard — a parallel economy that rewards showing up and gives every stake real weight.

Play long enough and you'll never need to buy them. Don't want to wait? The Store is open. Either way, every coin spends the same.

The currency of skill, patience, or impatience.

Earn

  • Playing — earn prizes.
  • Daily rewards on a 7-day cycle. Day seven is the Lucky Roll.
  • Achievements, milestones, and ladder finishes.
  • Top up from the Store when you'd rather not wait.

Spend

  • Tournament buy-ins and qualifier entries.
  • Lounge stakes — The Pit, High Roller, The Whale Room.
  • Friendly multiplayer buy-ins.
  • The Store — cosmetics, extra lives in challenges, perks, and unlocks.
Dice5 Store — top up D5 Coins, cosmetics and perks.

From the table it came from

Four friends. Too many games to count.

We've been playing this game for years. Around living room tables, cabin trips, late nights when nobody wanted to be the one to call it. Long enough to know — quietly, then loudly — that it's the best game any of us have ever played.

Winning the chaos. Beating the odds. Turning the table on the very last throw, and watching three grown men go silent. Learning, slowly, how to actually master the thing — and then having a single bad roll take all of it away.

Over the years the rules drifted. A house variation here, a new scoring twist there, a mode invented that nobody wanted to stop playing. At some point we looked up and realized we weren't playing the old game anymore — we'd built our own. Dice5 is that game, finally given the scorecards, the leaderboards, the ladders, and the records it always deserved.

From players, for players.

Your seat is open

Pull up a chair. Roll a few.

Free to play. One click with Google or Apple. Play instantly in your browser, or grab it on Google Play and the App Store. No paywall, no forced tutorial, no setup that stands between you and your first roll. Pick it up in one round.

The dice are loaded. With possibility.